@Deprecated public final class MultiModel extends java.lang.Object implements IUnbakedModel
Constructor and Description |
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MultiModel(ResourceLocation location,
IUnbakedModel base,
com.google.common.collect.ImmutableMap<java.lang.String,org.apache.commons.lang3.tuple.Pair<IUnbakedModel,IModelState>> parts)
Deprecated.
|
MultiModel(ResourceLocation location,
IUnbakedModel base,
java.util.Map<java.lang.String,org.apache.commons.lang3.tuple.Pair<IUnbakedModel,IModelState>> parts)
Deprecated.
|
Modifier and Type | Method and Description |
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IBakedModel |
bake(java.util.function.Function<ResourceLocation,IUnbakedModel> modelGetter,
java.util.function.Function<ResourceLocation,TextureAtlasSprite> bakedTextureGetter,
IModelState state,
boolean uvlock,
VertexFormat format)
Deprecated.
|
java.util.Collection<ResourceLocation> |
getOverrideLocations()
Deprecated.
|
java.util.Collection<ResourceLocation> |
getTextures(java.util.function.Function<ResourceLocation,IUnbakedModel> modelGetter,
java.util.Set<java.lang.String> missingTextures)
Deprecated.
|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bake
getClip, getDefaultState, gui3d, process, retexture, smoothLighting
public MultiModel(ResourceLocation location, @Nullable IUnbakedModel base, com.google.common.collect.ImmutableMap<java.lang.String,org.apache.commons.lang3.tuple.Pair<IUnbakedModel,IModelState>> parts)
public MultiModel(ResourceLocation location, IUnbakedModel base, java.util.Map<java.lang.String,org.apache.commons.lang3.tuple.Pair<IUnbakedModel,IModelState>> parts)
public java.util.Collection<ResourceLocation> getOverrideLocations()
getOverrideLocations
in interface IUnbakedModel
public java.util.Collection<ResourceLocation> getTextures(java.util.function.Function<ResourceLocation,IUnbakedModel> modelGetter, java.util.Set<java.lang.String> missingTextures)
getTextures
in interface IUnbakedModel
public IBakedModel bake(java.util.function.Function<ResourceLocation,IUnbakedModel> modelGetter, java.util.function.Function<ResourceLocation,TextureAtlasSprite> bakedTextureGetter, IModelState state, boolean uvlock, VertexFormat format)
bake
in interface IModel<IUnbakedModel>