public class WinGameScreen extends Screen
buttons, children, font, height, itemRenderer, minecraft, passEvents, title, width
BACKGROUND_LOCATION, blitOffset, GUI_ICONS_LOCATION, STATS_ICON_LOCATION
Constructor and Description |
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WinGameScreen(boolean poemIn,
java.lang.Runnable onFinishedIn) |
Modifier and Type | Method and Description |
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protected void |
init() |
void |
onClose() |
void |
render(int p_render_1_,
int p_render_2_,
float p_render_3_) |
void |
tick() |
addButton, children, getMinecraft, getNarrationMessage, getTitle, getTooltipFromItem, handleComponentClicked, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, removed, renderBackground, renderBackground, renderComponentHoverEffect, renderDirtBackground, renderTooltip, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, setSize, shouldCloseOnEsc, wrapScreenError
getFocused, isDragging, setDragging, setFocused
blit, blit, blit, blit, blit, drawCenteredString, drawRightAlignedString, drawString, fill, fillGradient, hLine, innerBlit, vLine
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
changeFocus, charTyped, func_212928_a, func_212930_a, func_212932_b, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled
mouseMoved
public WinGameScreen(boolean poemIn, java.lang.Runnable onFinishedIn)
public void render(int p_render_1_, int p_render_2_, float p_render_3_)
render
in interface IRenderable
render
in class Screen