public class WorkingScreen extends Screen implements IProgressUpdate
buttons, children, font, height, itemRenderer, minecraft, passEvents, widthBACKGROUND_LOCATION, blitOffset, GUI_ICONS_LOCATION, STATS_ICON_LOCATION| Constructor and Description |
|---|
WorkingScreen() |
| Modifier and Type | Method and Description |
|---|---|
void |
displayLoadingString(ITextComponent component) |
void |
displaySavingString(ITextComponent component) |
void |
render(int p_render_1_,
int p_render_2_,
float p_render_3_) |
void |
resetProgressAndMessage(ITextComponent component) |
void |
setDoneWorking() |
void |
setLoadingProgress(int progress) |
boolean |
shouldCloseOnEsc() |
addButton, children, getMinecraft, getNarrationMessage, getTitle, getTooltipFromItem, handleComponentClicked, hasAltDown, hasControlDown, hasShiftDown, init, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, onClose, removed, renderBackground, renderBackground, renderComponentHoverEffect, renderDirtBackground, renderTooltip, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, setSize, tick, wrapScreenErrorgetFocused, isDragging, setDragging, setFocusedblit, blit, blit, blit, blit, drawCenteredString, drawRightAlignedString, drawString, fill, fillGradient, hLine, innerBlit, vLineclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitchangeFocus, charTyped, func_212928_a, func_212930_a, func_212932_b, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolledmouseMovedpublic boolean shouldCloseOnEsc()
shouldCloseOnEsc in class Screenpublic void displaySavingString(ITextComponent component)
displaySavingString in interface IProgressUpdatepublic void resetProgressAndMessage(ITextComponent component)
resetProgressAndMessage in interface IProgressUpdatepublic void displayLoadingString(ITextComponent component)
displayLoadingString in interface IProgressUpdatepublic void setLoadingProgress(int progress)
setLoadingProgress in interface IProgressUpdatepublic void setDoneWorking()
setDoneWorking in interface IProgressUpdatepublic void render(int p_render_1_,
int p_render_2_,
float p_render_3_)
render in interface IRenderablerender in class Screen