public class ArmorStandRenderer extends LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>
| Modifier and Type | Field and Description |
|---|---|
static ResourceLocation |
TEXTURE_ARMOR_STAND |
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
ArmorStandRenderer(EntityRendererManager manager) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(ArmorStandEntity entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected boolean |
canRenderName(ArmorStandEntity entity) |
void |
doRender(ArmorStandEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(ArmorStandEntity entity) |
addLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines, shouldRenderclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic static final ResourceLocation TEXTURE_ARMOR_STAND
public ArmorStandRenderer(EntityRendererManager manager)
protected ResourceLocation getEntityTexture(ArmorStandEntity entity)
getEntityTexture in class EntityRenderer<ArmorStandEntity>protected void applyRotations(ArmorStandEntity entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>protected boolean canRenderName(ArmorStandEntity entity)
canRenderName in class LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>public void doRender(ArmorStandEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>