public class ArmorStandArmorModel extends BipedModel<ArmorStandEntity>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ArmorStandArmorModel() |
|
ArmorStandArmorModel(float modelSize) |
protected |
ArmorStandArmorModel(float modelSize,
int textureWidthIn,
int textureHeightIn) |
Modifier and Type | Method and Description |
---|---|
void |
setRotationAngles(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, postRenderArm, render, setLivingAnimations, setVisible
setModelAttributes
getRandomModelBox
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
func_217142_c
public ArmorStandArmorModel()
public ArmorStandArmorModel(float modelSize)
protected ArmorStandArmorModel(float modelSize, int textureWidthIn, int textureHeightIn)
public void setRotationAngles(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles
in class BipedModel<ArmorStandEntity>