public class ArmorStandArmorModel extends BipedModel<ArmorStandEntity>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressboxList, textureHeight, textureWidth| Modifier | Constructor and Description |
|---|---|
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ArmorStandArmorModel() |
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ArmorStandArmorModel(float modelSize) |
protected |
ArmorStandArmorModel(float modelSize,
int textureWidthIn,
int textureHeightIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
setRotationAngles(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, postRenderArm, render, setLivingAnimations, setVisiblesetModelAttributesgetRandomModelBoxclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitfunc_217142_cpublic ArmorStandArmorModel()
public ArmorStandArmorModel(float modelSize)
protected ArmorStandArmorModel(float modelSize,
int textureWidthIn,
int textureHeightIn)
public void setRotationAngles(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles in class BipedModel<ArmorStandEntity>