public class BatRenderer extends MobRenderer<BatEntity,BatModel>
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
BatRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(BatEntity entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(BatEntity entity) |
protected void |
preRenderCallback(BatEntity entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic BatRenderer(EntityRendererManager renderManagerIn)
protected ResourceLocation getEntityTexture(BatEntity entity)
getEntityTexture in class EntityRenderer<BatEntity>protected void preRenderCallback(BatEntity entitylivingbaseIn, float partialTickTime)
preRenderCallback in class LivingRenderer<BatEntity,BatModel>protected void applyRotations(BatEntity entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<BatEntity,BatModel>