public class BipedRenderer<T extends MobEntity,M extends BipedModel<T>> extends MobRenderer<T,M>
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
BipedRenderer(EntityRendererManager renderManagerIn,
M modelBipedIn,
float shadowSize) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(T entity) |
canRenderName, doRender, renderLeash, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic BipedRenderer(EntityRendererManager renderManagerIn, M modelBipedIn, float shadowSize)
protected ResourceLocation getEntityTexture(T entity)
getEntityTexture in class EntityRenderer<T extends MobEntity>