public class BoatRenderer extends EntityRenderer<BoatEntity>
Modifier and Type | Field and Description |
---|---|
protected BoatModel |
field_76998_a |
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
BoatRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(BoatEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(BoatEntity entity) |
boolean |
isMultipass() |
void |
renderMultipass(BoatEntity entityIn,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
void |
setupRotation(BoatEntity entityIn,
float entityYaw,
float partialTicks) |
void |
setupTranslation(double x,
double y,
double z) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, renderEntityName, renderLivingLabel, renderName, renderOffsetAABB, setRenderOutlines, shouldRender
protected final BoatModel field_76998_a
public BoatRenderer(EntityRendererManager renderManagerIn)
public void doRender(BoatEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class EntityRenderer<BoatEntity>
public void setupRotation(BoatEntity entityIn, float entityYaw, float partialTicks)
public void setupTranslation(double x, double y, double z)
protected ResourceLocation getEntityTexture(BoatEntity entity)
getEntityTexture
in class EntityRenderer<BoatEntity>
public boolean isMultipass()
isMultipass
in class EntityRenderer<BoatEntity>
public void renderMultipass(BoatEntity entityIn, double x, double y, double z, float entityYaw, float partialTicks)
renderMultipass
in class EntityRenderer<BoatEntity>