public class ChestedHorseRenderer<T extends AbstractChestedHorseEntity> extends AbstractHorseRenderer<T,HorseArmorChestsModel<T>>
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
ChestedHorseRenderer(EntityRendererManager renderManagerIn,
float p_i48144_2_) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(T entity) |
preRenderCallbackcanRenderName, doRender, renderLeash, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic ChestedHorseRenderer(EntityRendererManager renderManagerIn, float p_i48144_2_)
protected ResourceLocation getEntityTexture(T entity)
getEntityTexture in class EntityRenderer<T extends AbstractChestedHorseEntity>