public class ChestedHorseRenderer<T extends AbstractChestedHorseEntity> extends AbstractHorseRenderer<T,HorseArmorChestsModel<T>>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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ChestedHorseRenderer(EntityRendererManager renderManagerIn,
float p_i48144_2_) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(T entity) |
preRenderCallback
canRenderName, doRender, renderLeash, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public ChestedHorseRenderer(EntityRendererManager renderManagerIn, float p_i48144_2_)
protected ResourceLocation getEntityTexture(T entity)
getEntityTexture
in class EntityRenderer<T extends AbstractChestedHorseEntity>