public abstract class AbstractHorseRenderer<T extends AbstractHorseEntity,M extends HorseModel<T>> extends MobRenderer<T,M>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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AbstractHorseRenderer(EntityRendererManager p_i50975_1_,
M p_i50975_2_,
float p_i50975_3_) |
Modifier and Type | Method and Description |
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protected void |
preRenderCallback(T entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getEntityTexture, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public AbstractHorseRenderer(EntityRendererManager p_i50975_1_, M p_i50975_2_, float p_i50975_3_)
protected void preRenderCallback(T entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<T extends AbstractHorseEntity,M extends HorseModel<T>>