public class EnderCrystalRenderer extends EntityRenderer<EnderCrystalEntity>
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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EnderCrystalRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EnderCrystalEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EnderCrystalEntity entity) |
boolean |
shouldRender(EnderCrystalEntity livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines
public EnderCrystalRenderer(EntityRendererManager renderManagerIn)
public void doRender(EnderCrystalEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class EntityRenderer<EnderCrystalEntity>
protected ResourceLocation getEntityTexture(EnderCrystalEntity entity)
getEntityTexture
in class EntityRenderer<EnderCrystalEntity>
public boolean shouldRender(EnderCrystalEntity livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender
in class EntityRenderer<EnderCrystalEntity>