public class EnderCrystalRenderer extends EntityRenderer<EnderCrystalEntity>
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
EnderCrystalRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EnderCrystalEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EnderCrystalEntity entity) |
boolean |
shouldRender(EnderCrystalEntity livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlinespublic EnderCrystalRenderer(EntityRendererManager renderManagerIn)
public void doRender(EnderCrystalEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class EntityRenderer<EnderCrystalEntity>protected ResourceLocation getEntityTexture(EnderCrystalEntity entity)
getEntityTexture in class EntityRenderer<EnderCrystalEntity>public boolean shouldRender(EnderCrystalEntity livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender in class EntityRenderer<EnderCrystalEntity>