public class ItemRenderer extends EntityRenderer<ItemEntity>
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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ItemRenderer(EntityRendererManager renderManagerIn,
ItemRenderer p_i46167_2_) |
Modifier and Type | Method and Description |
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void |
doRender(ItemEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(ItemEntity entity) |
protected int |
getModelCount(ItemStack stack) |
boolean |
shouldBob() |
boolean |
shouldSpreadItems() |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRender
public ItemRenderer(EntityRendererManager renderManagerIn, ItemRenderer p_i46167_2_)
protected int getModelCount(ItemStack stack)
public void doRender(ItemEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class EntityRenderer<ItemEntity>
protected ResourceLocation getEntityTexture(ItemEntity entity)
getEntityTexture
in class EntityRenderer<ItemEntity>
public boolean shouldSpreadItems()
public boolean shouldBob()