public class PlayerRenderer extends LivingRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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PlayerRenderer(EntityRendererManager renderManager) |
PlayerRenderer(EntityRendererManager renderManager,
boolean useSmallArms) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(AbstractClientPlayerEntity entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
void |
doRender(AbstractClientPlayerEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(AbstractClientPlayerEntity entity) |
protected void |
preRenderCallback(AbstractClientPlayerEntity entitylivingbaseIn,
float partialTickTime) |
protected void |
renderEntityName(AbstractClientPlayerEntity entityIn,
double x,
double y,
double z,
java.lang.String name,
double distanceSq) |
void |
renderLeftArm(AbstractClientPlayerEntity clientPlayer) |
void |
renderRightArm(AbstractClientPlayerEntity clientPlayer) |
addLayer, canRenderName, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines, shouldRender
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public PlayerRenderer(EntityRendererManager renderManager)
public PlayerRenderer(EntityRendererManager renderManager, boolean useSmallArms)
public void doRender(AbstractClientPlayerEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class LivingRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>
public ResourceLocation getEntityTexture(AbstractClientPlayerEntity entity)
getEntityTexture
in class EntityRenderer<AbstractClientPlayerEntity>
protected void preRenderCallback(AbstractClientPlayerEntity entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>
protected void renderEntityName(AbstractClientPlayerEntity entityIn, double x, double y, double z, java.lang.String name, double distanceSq)
renderEntityName
in class EntityRenderer<AbstractClientPlayerEntity>
public void renderRightArm(AbstractClientPlayerEntity clientPlayer)
public void renderLeftArm(AbstractClientPlayerEntity clientPlayer)
protected void applyRotations(AbstractClientPlayerEntity entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>