public class PlayerModel<T extends LivingEntity> extends BipedModel<T>
BipedModel.ArmPose| Modifier and Type | Field and Description |
|---|---|
RendererModel |
bipedBodyWear |
RendererModel |
bipedLeftArmwear |
RendererModel |
bipedLeftLegwear |
RendererModel |
bipedRightArmwear |
RendererModel |
bipedRightLegwear |
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressboxList, textureHeight, textureWidth| Constructor and Description |
|---|
PlayerModel(float modelSize,
boolean smallArmsIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
postRenderArm(float scale,
HandSide side) |
void |
render(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
renderCape(float scale) |
void |
renderDeadmau5Head(float scale) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
void |
setVisible(boolean visible) |
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, setLivingAnimationssetModelAttributesgetRandomModelBoxclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitfunc_217142_cpublic final RendererModel bipedLeftArmwear
public final RendererModel bipedRightArmwear
public final RendererModel bipedLeftLegwear
public final RendererModel bipedRightLegwear
public final RendererModel bipedBodyWear
public void render(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render in class BipedModel<T extends LivingEntity>public void renderDeadmau5Head(float scale)
public void renderCape(float scale)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles in class BipedModel<T extends LivingEntity>public void setVisible(boolean visible)
setVisible in class BipedModel<T extends LivingEntity>public void postRenderArm(float scale,
HandSide side)
postRenderArm in interface IHasArmpostRenderArm in class BipedModel<T extends LivingEntity>