public class PlayerModel<T extends LivingEntity> extends BipedModel<T>
BipedModel.ArmPose
Modifier and Type | Field and Description |
---|---|
RendererModel |
bipedBodyWear |
RendererModel |
bipedLeftArmwear |
RendererModel |
bipedLeftLegwear |
RendererModel |
bipedRightArmwear |
RendererModel |
bipedRightLegwear |
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Constructor and Description |
---|
PlayerModel(float modelSize,
boolean smallArmsIn) |
Modifier and Type | Method and Description |
---|---|
void |
postRenderArm(float scale,
HandSide side) |
void |
render(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
renderCape(float scale) |
void |
renderDeadmau5Head(float scale) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
void |
setVisible(boolean visible) |
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, setLivingAnimations
setModelAttributes
getRandomModelBox
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
func_217142_c
public final RendererModel bipedLeftArmwear
public final RendererModel bipedRightArmwear
public final RendererModel bipedLeftLegwear
public final RendererModel bipedRightLegwear
public final RendererModel bipedBodyWear
public void render(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render
in class BipedModel<T extends LivingEntity>
public void renderDeadmau5Head(float scale)
public void renderCape(float scale)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles
in class BipedModel<T extends LivingEntity>
public void setVisible(boolean visible)
setVisible
in class BipedModel<T extends LivingEntity>
public void postRenderArm(float scale, HandSide side)
postRenderArm
in interface IHasArm
postRenderArm
in class BipedModel<T extends LivingEntity>