public class SpriteRenderer<T extends Entity & IRendersAsItem> extends EntityRenderer<T>
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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SpriteRenderer(EntityRendererManager p_i50957_1_,
ItemRenderer p_i50957_2_) |
SpriteRenderer(EntityRendererManager p_i50956_1_,
ItemRenderer p_i50956_2_,
float p_i50956_3_) |
Modifier and Type | Method and Description |
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void |
doRender(T entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(Entity entity) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRender
public SpriteRenderer(EntityRendererManager p_i50956_1_, ItemRenderer p_i50956_2_, float p_i50956_3_)
public SpriteRenderer(EntityRendererManager p_i50957_1_, ItemRenderer p_i50957_2_)
public void doRender(T entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class EntityRenderer<T extends Entity & IRendersAsItem>
protected ResourceLocation getEntityTexture(Entity entity)
getEntityTexture
in class EntityRenderer<T extends Entity & IRendersAsItem>