public class SquidRenderer extends MobRenderer<SquidEntity,SquidModel<SquidEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
SquidRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(SquidEntity entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(SquidEntity entity) |
protected float |
handleRotationFloat(SquidEntity livingBase,
float partialTicks) |
canRenderName, doRender, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic SquidRenderer(EntityRendererManager renderManagerIn)
protected ResourceLocation getEntityTexture(SquidEntity entity)
getEntityTexture in class EntityRenderer<SquidEntity>protected void applyRotations(SquidEntity entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<SquidEntity,SquidModel<SquidEntity>>protected float handleRotationFloat(SquidEntity livingBase, float partialTicks)
handleRotationFloat in class LivingRenderer<SquidEntity,SquidModel<SquidEntity>>