public class VillagerRenderer extends MobRenderer<VillagerEntity,VillagerModel<VillagerEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
VillagerRenderer(EntityRendererManager p_i50954_1_,
IReloadableResourceManager p_i50954_2_) |
Modifier and Type | Method and Description |
---|---|
protected ResourceLocation |
getEntityTexture(VillagerEntity entity) |
protected void |
preRenderCallback(VillagerEntity entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public VillagerRenderer(EntityRendererManager p_i50954_1_, IReloadableResourceManager p_i50954_2_)
protected ResourceLocation getEntityTexture(VillagerEntity entity)
getEntityTexture
in class EntityRenderer<VillagerEntity>
protected void preRenderCallback(VillagerEntity entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<VillagerEntity,VillagerModel<VillagerEntity>>