public class BipedArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>> extends ArmorLayer<T,M,A>
ENCHANTED_ITEM_GLINT_RES, modelArmor, modelLeggings
Constructor and Description |
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BipedArmorLayer(IEntityRenderer<T,M> p_i50936_1_,
A p_i50936_2_,
A p_i50936_3_) |
Modifier and Type | Method and Description |
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protected A |
getArmorModelHook(LivingEntity entity,
ItemStack itemStack,
EquipmentSlotType slot,
A model)
Hook to allow item-sensitive armor model.
|
protected void |
setModelSlotVisible(A p_188359_1_,
EquipmentSlotType slotIn) |
protected void |
setModelVisible(A model) |
func_215337_a, func_215338_a, getArmorResource, render, shouldCombineTextures
bindTexture, func_215334_a, getEntityModel
public BipedArmorLayer(IEntityRenderer<T,M> p_i50936_1_, A p_i50936_2_, A p_i50936_3_)
protected void setModelSlotVisible(A p_188359_1_, EquipmentSlotType slotIn)
setModelSlotVisible
in class ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>>
protected void setModelVisible(A model)
setModelVisible
in class ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>>
protected A getArmorModelHook(LivingEntity entity, ItemStack itemStack, EquipmentSlotType slot, A model)
ArmorLayer
getArmorModelHook
in class ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>>