public class CapeLayer extends LayerRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>
| Constructor and Description |
|---|
CapeLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> p_i50950_1_) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(AbstractClientPlayerEntity entityIn,
float p_212842_2_,
float p_212842_3_,
float p_212842_4_,
float p_212842_5_,
float p_212842_6_,
float p_212842_7_,
float p_212842_8_) |
boolean |
shouldCombineTextures() |
bindTexture, func_215334_a, getEntityModelpublic CapeLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> p_i50950_1_)
public void render(AbstractClientPlayerEntity entityIn, float p_212842_2_, float p_212842_3_, float p_212842_4_, float p_212842_5_, float p_212842_6_, float p_212842_7_, float p_212842_8_)
render in class LayerRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>public boolean shouldCombineTextures()
shouldCombineTextures in class LayerRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>