public class Deadmau5HeadLayer extends LayerRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>
Constructor and Description |
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Deadmau5HeadLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> p_i50945_1_) |
Modifier and Type | Method and Description |
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void |
render(AbstractClientPlayerEntity entityIn,
float p_212842_2_,
float p_212842_3_,
float p_212842_4_,
float p_212842_5_,
float p_212842_6_,
float p_212842_7_,
float p_212842_8_) |
boolean |
shouldCombineTextures() |
bindTexture, func_215334_a, getEntityModel
public Deadmau5HeadLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> p_i50945_1_)
public void render(AbstractClientPlayerEntity entityIn, float p_212842_2_, float p_212842_3_, float p_212842_4_, float p_212842_5_, float p_212842_6_, float p_212842_7_, float p_212842_8_)
render
in class LayerRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>
public boolean shouldCombineTextures()
shouldCombineTextures
in class LayerRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>