public class ArmorStandModel extends ArmorStandArmorModel
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Constructor and Description |
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ArmorStandModel() |
ArmorStandModel(float modelSize) |
Modifier and Type | Method and Description |
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void |
postRenderArm(float scale,
HandSide side) |
void |
render(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setRotationAngles(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, setLivingAnimations, setVisible
setModelAttributes
getRandomModelBox
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
func_217142_c
public ArmorStandModel()
public ArmorStandModel(float modelSize)
public void setRotationAngles(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles
in class ArmorStandArmorModel
public void render(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render
in class BipedModel<ArmorStandEntity>
public void postRenderArm(float scale, HandSide side)
postRenderArm
in interface IHasArm
postRenderArm
in class BipedModel<ArmorStandEntity>