public class ArmorStandModel extends ArmorStandArmorModel
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressboxList, textureHeight, textureWidth| Constructor and Description |
|---|
ArmorStandModel() |
ArmorStandModel(float modelSize) |
| Modifier and Type | Method and Description |
|---|---|
void |
postRenderArm(float scale,
HandSide side) |
void |
render(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setRotationAngles(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, setLivingAnimations, setVisiblesetModelAttributesgetRandomModelBoxclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitfunc_217142_cpublic ArmorStandModel()
public ArmorStandModel(float modelSize)
public void setRotationAngles(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles in class ArmorStandArmorModelpublic void render(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render in class BipedModel<ArmorStandEntity>public void postRenderArm(float scale,
HandSide side)
postRenderArm in interface IHasArmpostRenderArm in class BipedModel<ArmorStandEntity>