public class BlazeModel<T extends Entity> extends EntityModel<T>
isChild, isSitting, swingProgressboxList, textureHeight, textureWidth| Constructor and Description |
|---|
BlazeModel() |
| Modifier and Type | Method and Description |
|---|---|
void |
render(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
setLivingAnimations, setModelAttributesgetRandomModelBoxpublic void render(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render in class EntityModel<T extends Entity>public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles in class EntityModel<T extends Entity>