public class GuardianModel extends EntityModel<GuardianEntity>
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Constructor and Description |
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GuardianModel() |
Modifier and Type | Method and Description |
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void |
render(GuardianEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setRotationAngles(GuardianEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
setLivingAnimations, setModelAttributes
getRandomModelBox
public void render(GuardianEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render
in class EntityModel<GuardianEntity>
public void setRotationAngles(GuardianEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles
in class EntityModel<GuardianEntity>