public class IllagerModel<T extends AbstractIllagerEntity> extends EntityModel<T> implements IHasArm, IHasHead
Modifier and Type | Field and Description |
---|---|
protected RendererModel |
arms |
protected RendererModel |
body |
protected RendererModel |
field_217143_g |
protected RendererModel |
field_217144_h |
protected RendererModel |
head |
protected RendererModel |
leftArm |
protected RendererModel |
rightArm |
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Constructor and Description |
---|
IllagerModel(float scaleFactor,
float p_i47227_2_,
int textureWidthIn,
int textureHeightIn) |
Modifier and Type | Method and Description |
---|---|
RendererModel |
func_205062_a() |
RendererModel |
func_205072_a() |
void |
postRenderArm(float scale,
HandSide side) |
void |
render(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
setModelAttributes
getRandomModelBox
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
func_217142_c
protected final RendererModel head
protected final RendererModel body
protected final RendererModel arms
protected final RendererModel field_217143_g
protected final RendererModel field_217144_h
protected final RendererModel rightArm
protected final RendererModel leftArm
public IllagerModel(float scaleFactor, float p_i47227_2_, int textureWidthIn, int textureHeightIn)
public void render(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render
in class EntityModel<T extends AbstractIllagerEntity>
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles
in class EntityModel<T extends AbstractIllagerEntity>
public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
in class EntityModel<T extends AbstractIllagerEntity>
public RendererModel func_205062_a()
public RendererModel func_205072_a()
func_205072_a
in interface IHasHead
public void postRenderArm(float scale, HandSide side)
postRenderArm
in interface IHasArm