public class OcelotModel<T extends Entity> extends EntityModel<T>
Modifier and Type | Field and Description |
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protected RendererModel |
ocelotBackLeftLeg |
protected RendererModel |
ocelotBackRightLeg |
protected RendererModel |
ocelotBody |
protected RendererModel |
ocelotFrontLeftLeg |
protected RendererModel |
ocelotFrontRightLeg |
protected RendererModel |
ocelotHead |
protected RendererModel |
ocelotTail |
protected RendererModel |
ocelotTail2 |
protected int |
state |
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Constructor and Description |
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OcelotModel(float p_i51064_1_) |
Modifier and Type | Method and Description |
---|---|
void |
render(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
setModelAttributes
getRandomModelBox
protected final RendererModel ocelotBackLeftLeg
protected final RendererModel ocelotBackRightLeg
protected final RendererModel ocelotFrontLeftLeg
protected final RendererModel ocelotFrontRightLeg
protected final RendererModel ocelotTail
protected final RendererModel ocelotTail2
protected final RendererModel ocelotHead
protected final RendererModel ocelotBody
protected int state
public void render(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render
in class EntityModel<T extends Entity>
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles
in class EntityModel<T extends Entity>
public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
in class EntityModel<T extends Entity>