public class ParrotModel extends EntityModel<ParrotEntity>
Modifier and Type | Class and Description |
---|---|
static class |
ParrotModel.State |
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Constructor and Description |
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ParrotModel() |
Modifier and Type | Method and Description |
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void |
func_217161_a(float p_217161_1_,
float p_217161_2_,
float p_217161_3_,
float p_217161_4_,
float p_217161_5_,
int p_217161_6_) |
void |
render(ParrotEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setLivingAnimations(ParrotEntity entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(ParrotEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
setModelAttributes
getRandomModelBox
public void render(ParrotEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render
in class EntityModel<ParrotEntity>
public void setRotationAngles(ParrotEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles
in class EntityModel<ParrotEntity>
public void setLivingAnimations(ParrotEntity entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
in class EntityModel<ParrotEntity>
public void func_217161_a(float p_217161_1_, float p_217161_2_, float p_217161_3_, float p_217161_4_, float p_217161_5_, int p_217161_6_)