public class MatrixApplyingVertexBuilder extends DefaultColorVertexBuilder
Modifier and Type | Field and Description |
---|---|
private IVertexBuilder |
field_227808_g_ |
private Matrix4f |
field_227809_h_ |
private Matrix3f |
field_227810_i_ |
private float |
field_227811_j_ |
private float |
field_227812_k_ |
private float |
field_227813_l_ |
private int |
field_227814_m_ |
private int |
field_227815_n_ |
private int |
field_227816_o_ |
private float |
field_227817_p_ |
private float |
field_227818_q_ |
private float |
field_227819_r_ |
defaultAlpha, defaultBlue, defaultColor, defaultGreen, defaultRed
LOGGER
Constructor and Description |
---|
MatrixApplyingVertexBuilder(IVertexBuilder p_i225904_1_,
MatrixStack.Entry p_i225904_2_) |
Modifier and Type | Method and Description |
---|---|
IVertexBuilder |
color(int red,
int green,
int blue,
int alpha) |
void |
endVertex() |
IVertexBuilder |
lightmap(int u,
int v) |
IVertexBuilder |
normal(float x,
float y,
float z) |
IVertexBuilder |
overlay(int u,
int v) |
IVertexBuilder |
pos(double x,
double y,
double z) |
private void |
reset() |
IVertexBuilder |
tex(float u,
float v) |
setDefaultColor
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
addQuad, addQuad, addVertex, color, lightmap, normal, overlay, pos
addVertexData, addVertexData, addVertexData, addVertexData, applyBakedLighting, applyBakedNormals, getVertexBuilder
private final IVertexBuilder field_227808_g_
private final Matrix4f field_227809_h_
private final Matrix3f field_227810_i_
private float field_227811_j_
private float field_227812_k_
private float field_227813_l_
private int field_227814_m_
private int field_227815_n_
private int field_227816_o_
private float field_227817_p_
private float field_227818_q_
private float field_227819_r_
public MatrixApplyingVertexBuilder(IVertexBuilder p_i225904_1_, MatrixStack.Entry p_i225904_2_)
private void reset()
public void endVertex()
public IVertexBuilder pos(double x, double y, double z)
public IVertexBuilder color(int red, int green, int blue, int alpha)
public IVertexBuilder tex(float u, float v)
public IVertexBuilder overlay(int u, int v)
public IVertexBuilder lightmap(int u, int v)
public IVertexBuilder normal(float x, float y, float z)