static class OutlineLayerBuffer.ColoredOutline extends DefaultColorVertexBuilder
Modifier and Type | Field and Description |
---|---|
private IVertexBuilder |
coloredBuffer |
private float |
u |
private float |
v |
private double |
x |
private double |
y |
private double |
z |
defaultAlpha, defaultBlue, defaultColor, defaultGreen, defaultRed
LOGGER
Modifier | Constructor and Description |
---|---|
private |
ColoredOutline(IVertexBuilder bufferIn,
int red,
int green,
int blue,
int alpha) |
Modifier and Type | Method and Description |
---|---|
void |
addVertex(float x,
float y,
float z,
float red,
float green,
float blue,
float alpha,
float texU,
float texV,
int overlayUV,
int lightmapUV,
float normalX,
float normalY,
float normalZ) |
IVertexBuilder |
color(int red,
int green,
int blue,
int alpha) |
void |
endVertex() |
IVertexBuilder |
lightmap(int u,
int v) |
IVertexBuilder |
normal(float x,
float y,
float z) |
IVertexBuilder |
overlay(int u,
int v) |
IVertexBuilder |
pos(double x,
double y,
double z) |
void |
setDefaultColor(int red,
int green,
int blue,
int alpha) |
IVertexBuilder |
tex(float u,
float v) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
addQuad, addQuad, color, lightmap, normal, overlay, pos
addVertexData, addVertexData, addVertexData, addVertexData, applyBakedLighting, applyBakedNormals, getVertexBuilder
private final IVertexBuilder coloredBuffer
private double x
private double y
private double z
private float u
private float v
private ColoredOutline(IVertexBuilder bufferIn, int red, int green, int blue, int alpha)
public void setDefaultColor(int red, int green, int blue, int alpha)
setDefaultColor
in class DefaultColorVertexBuilder
public IVertexBuilder pos(double x, double y, double z)
public IVertexBuilder color(int red, int green, int blue, int alpha)
public IVertexBuilder tex(float u, float v)
public IVertexBuilder overlay(int u, int v)
public IVertexBuilder lightmap(int u, int v)
public IVertexBuilder normal(float x, float y, float z)
public void addVertex(float x, float y, float z, float red, float green, float blue, float alpha, float texU, float texV, int overlayUV, int lightmapUV, float normalX, float normalY, float normalZ)
public void endVertex()