NeighborInfo(Direction[] cornersIn,
float brightness,
boolean doNonCubicWeightIn,
BlockModelRenderer.Orientation[] vert0WeightsIn,
BlockModelRenderer.Orientation[] vert1WeightsIn,
BlockModelRenderer.Orientation[] vert2WeightsIn,
BlockModelRenderer.Orientation[] vert3WeightsIn) |
NeighborInfo(Direction[] cornersIn,
float brightness,
boolean doNonCubicWeightIn,
BlockModelRenderer.Orientation[] vert0WeightsIn,
BlockModelRenderer.Orientation[] vert1WeightsIn,
BlockModelRenderer.Orientation[] vert2WeightsIn,
BlockModelRenderer.Orientation[] vert3WeightsIn) |
NeighborInfo(Direction[] cornersIn,
float brightness,
boolean doNonCubicWeightIn,
BlockModelRenderer.Orientation[] vert0WeightsIn,
BlockModelRenderer.Orientation[] vert1WeightsIn,
BlockModelRenderer.Orientation[] vert2WeightsIn,
BlockModelRenderer.Orientation[] vert3WeightsIn) |
NeighborInfo(Direction[] cornersIn,
float brightness,
boolean doNonCubicWeightIn,
BlockModelRenderer.Orientation[] vert0WeightsIn,
BlockModelRenderer.Orientation[] vert1WeightsIn,
BlockModelRenderer.Orientation[] vert2WeightsIn,
BlockModelRenderer.Orientation[] vert3WeightsIn) |