public class CodRenderer extends MobRenderer<CodEntity,CodModel<CodEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
COD_LOCATION |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
CodRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(CodEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(CodEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation COD_LOCATION
public CodRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(CodEntity entity)
getEntityTexture in interface IEntityRenderer<CodEntity,CodModel<CodEntity>>getEntityTexture in class EntityRenderer<CodEntity>protected void applyRotations(CodEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<CodEntity,CodModel<CodEntity>>