public class EndermanRenderer extends MobRenderer<EndermanEntity,EndermanModel<EndermanEntity>>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
ENDERMAN_TEXTURES |
private java.util.Random |
rnd |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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EndermanRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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ResourceLocation |
getEntityTexture(EndermanEntity entity) |
Vec3d |
getRenderOffset(EndermanEntity entityIn,
float partialTicks) |
void |
render(EndermanEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, renderName
private static final ResourceLocation ENDERMAN_TEXTURES
private final java.util.Random rnd
public EndermanRenderer(EntityRendererManager renderManagerIn)
public void render(EndermanEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class MobRenderer<EndermanEntity,EndermanModel<EndermanEntity>>
public Vec3d getRenderOffset(EndermanEntity entityIn, float partialTicks)
getRenderOffset
in class EntityRenderer<EndermanEntity>
public ResourceLocation getEntityTexture(EndermanEntity entity)
getEntityTexture
in interface IEntityRenderer<EndermanEntity,EndermanModel<EndermanEntity>>
getEntityTexture
in class EntityRenderer<EndermanEntity>