public class EndermanRenderer extends MobRenderer<EndermanEntity,EndermanModel<EndermanEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
ENDERMAN_TEXTURES |
private java.util.Random |
rnd |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
EndermanRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(EndermanEntity entity) |
Vec3d |
getRenderOffset(EndermanEntity entityIn,
float partialTicks) |
void |
render(EndermanEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, renderNameprivate static final ResourceLocation ENDERMAN_TEXTURES
private final java.util.Random rnd
public EndermanRenderer(EntityRendererManager renderManagerIn)
public void render(EndermanEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class MobRenderer<EndermanEntity,EndermanModel<EndermanEntity>>public Vec3d getRenderOffset(EndermanEntity entityIn, float partialTicks)
getRenderOffset in class EntityRenderer<EndermanEntity>public ResourceLocation getEntityTexture(EndermanEntity entity)
getEntityTexture in interface IEntityRenderer<EndermanEntity,EndermanModel<EndermanEntity>>getEntityTexture in class EntityRenderer<EndermanEntity>