public class LightningBoltRenderer extends EntityRenderer<LightningBoltEntity>
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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LightningBoltRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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private static void |
func_229116_a_(Matrix4f p_229116_0_,
IVertexBuilder p_229116_1_,
float p_229116_2_,
float p_229116_3_,
int p_229116_4_,
float p_229116_5_,
float p_229116_6_,
float p_229116_7_,
float p_229116_8_,
float p_229116_9_,
float p_229116_10_,
float p_229116_11_,
boolean p_229116_12_,
boolean p_229116_13_,
boolean p_229116_14_,
boolean p_229116_15_) |
ResourceLocation |
getEntityTexture(LightningBoltEntity entity) |
void |
render(LightningBoltEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public LightningBoltRenderer(EntityRendererManager renderManagerIn)
public void render(LightningBoltEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class EntityRenderer<LightningBoltEntity>
private static void func_229116_a_(Matrix4f p_229116_0_, IVertexBuilder p_229116_1_, float p_229116_2_, float p_229116_3_, int p_229116_4_, float p_229116_5_, float p_229116_6_, float p_229116_7_, float p_229116_8_, float p_229116_9_, float p_229116_10_, float p_229116_11_, boolean p_229116_12_, boolean p_229116_13_, boolean p_229116_14_, boolean p_229116_15_)
public ResourceLocation getEntityTexture(LightningBoltEntity entity)
getEntityTexture
in class EntityRenderer<LightningBoltEntity>