public class SlimeRenderer extends MobRenderer<SlimeEntity,SlimeModel<SlimeEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
SLIME_TEXTURES |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
SlimeRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(SlimeEntity entity) |
protected void |
preRenderCallback(SlimeEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
void |
render(SlimeEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation SLIME_TEXTURES
public SlimeRenderer(EntityRendererManager renderManagerIn)
public void render(SlimeEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class MobRenderer<SlimeEntity,SlimeModel<SlimeEntity>>protected void preRenderCallback(SlimeEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback in class LivingRenderer<SlimeEntity,SlimeModel<SlimeEntity>>public ResourceLocation getEntityTexture(SlimeEntity entity)
getEntityTexture in interface IEntityRenderer<SlimeEntity,SlimeModel<SlimeEntity>>getEntityTexture in class EntityRenderer<SlimeEntity>