public class LlamaModel<T extends AbstractChestedHorseEntity> extends EntityModel<T>
Modifier and Type | Field and Description |
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private ModelRenderer |
body |
private ModelRenderer |
chest1 |
private ModelRenderer |
chest2 |
private ModelRenderer |
head |
private ModelRenderer |
legBackLeft |
private ModelRenderer |
legBackRight |
private ModelRenderer |
legFrontLeft |
private ModelRenderer |
legFrontRight |
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
Constructor and Description |
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LlamaModel(float p_i47226_1_) |
Modifier and Type | Method and Description |
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void |
render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
copyModelAttributesTo, setLivingAnimations
accept, getRenderType
private final ModelRenderer head
private final ModelRenderer body
private final ModelRenderer legBackRight
private final ModelRenderer legBackLeft
private final ModelRenderer legFrontRight
private final ModelRenderer legFrontLeft
private final ModelRenderer chest1
private final ModelRenderer chest2
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
in class EntityModel<T extends AbstractChestedHorseEntity>
public void render(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha)