public class LlamaModel<T extends AbstractChestedHorseEntity> extends EntityModel<T>
| Modifier and Type | Field and Description |
|---|---|
private ModelRenderer |
body |
private ModelRenderer |
chest1 |
private ModelRenderer |
chest2 |
private ModelRenderer |
head |
private ModelRenderer |
legBackLeft |
private ModelRenderer |
legBackRight |
private ModelRenderer |
legFrontLeft |
private ModelRenderer |
legFrontRight |
isChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| Constructor and Description |
|---|
LlamaModel(float p_i47226_1_) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
copyModelAttributesTo, setLivingAnimationsaccept, getRenderTypeprivate final ModelRenderer head
private final ModelRenderer body
private final ModelRenderer legBackRight
private final ModelRenderer legBackLeft
private final ModelRenderer legFrontRight
private final ModelRenderer legFrontLeft
private final ModelRenderer chest1
private final ModelRenderer chest2
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles in class EntityModel<T extends AbstractChestedHorseEntity>public void render(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha)