public class RavagerModel extends SegmentedModel<RavagerEntity>
Modifier and Type | Field and Description |
---|---|
private ModelRenderer |
body |
private ModelRenderer |
head |
private ModelRenderer |
jaw |
private ModelRenderer |
legBackLeft |
private ModelRenderer |
legBackRight |
private ModelRenderer |
legFrontLeft |
private ModelRenderer |
legFrontRight |
private ModelRenderer |
neck |
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
Constructor and Description |
---|
RavagerModel() |
Modifier and Type | Method and Description |
---|---|
private float |
func_217167_a(float p_217167_1_,
float p_217167_2_) |
java.lang.Iterable<ModelRenderer> |
getParts() |
void |
setLivingAnimations(RavagerEntity entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(RavagerEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
render
copyModelAttributesTo
accept, getRenderType
private final ModelRenderer head
private final ModelRenderer jaw
private final ModelRenderer body
private final ModelRenderer legBackRight
private final ModelRenderer legBackLeft
private final ModelRenderer legFrontRight
private final ModelRenderer legFrontLeft
private final ModelRenderer neck
public java.lang.Iterable<ModelRenderer> getParts()
getParts
in class SegmentedModel<RavagerEntity>
public void setRotationAngles(RavagerEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
in class EntityModel<RavagerEntity>
public void setLivingAnimations(RavagerEntity entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
in class EntityModel<RavagerEntity>
private float func_217167_a(float p_217167_1_, float p_217167_2_)