public class SkeletonModel<T extends MobEntity & IRangedAttackMob> extends BipedModel<T>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| Constructor and Description |
|---|
SkeletonModel() |
SkeletonModel(float modelSize,
boolean p_i46303_2_) |
| Modifier and Type | Method and Description |
|---|---|
void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setModelAttributes, setVisiblerendercopyModelAttributesToaccept, getRenderTypepublic SkeletonModel()
public SkeletonModel(float modelSize,
boolean p_i46303_2_)
public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations in class BipedModel<T extends MobEntity & IRangedAttackMob>public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles in class BipedModel<T extends MobEntity & IRangedAttackMob>public void translateHand(HandSide sideIn, MatrixStack matrixStackIn)
translateHand in interface IHasArmtranslateHand in class BipedModel<T extends MobEntity & IRangedAttackMob>