public class SkeletonModel<T extends MobEntity & IRangedAttackMob> extends BipedModel<T>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
Constructor and Description |
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SkeletonModel() |
SkeletonModel(float modelSize,
boolean p_i46303_2_) |
Modifier and Type | Method and Description |
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void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setModelAttributes, setVisible
render
copyModelAttributesTo
accept, getRenderType
public SkeletonModel()
public SkeletonModel(float modelSize, boolean p_i46303_2_)
public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
in class BipedModel<T extends MobEntity & IRangedAttackMob>
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
in class BipedModel<T extends MobEntity & IRangedAttackMob>
public void translateHand(HandSide sideIn, MatrixStack matrixStackIn)
translateHand
in interface IHasArm
translateHand
in class BipedModel<T extends MobEntity & IRangedAttackMob>