public class AssignProfessionTask extends Task<VillagerEntity>
Task.Status| Constructor and Description |
|---|
AssignProfessionTask() |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
shouldExecute(ServerWorld worldIn,
VillagerEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTaskprotected boolean shouldExecute(ServerWorld worldIn, VillagerEntity owner)
shouldExecute in class Task<VillagerEntity>protected void startExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
startExecuting in class Task<VillagerEntity>