public class AssignProfessionTask extends Task<VillagerEntity>
Task.Status
Constructor and Description |
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AssignProfessionTask() |
Modifier and Type | Method and Description |
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protected boolean |
shouldExecute(ServerWorld worldIn,
VillagerEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTask
protected boolean shouldExecute(ServerWorld worldIn, VillagerEntity owner)
shouldExecute
in class Task<VillagerEntity>
protected void startExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
startExecuting
in class Task<VillagerEntity>