public class PanicTask extends Task<VillagerEntity>
Task.Status| Constructor and Description |
|---|
PanicTask() |
| Modifier and Type | Method and Description |
|---|---|
static boolean |
hasBeenHurt(LivingEntity p_220512_0_) |
static boolean |
hostileNearby(LivingEntity p_220513_0_) |
protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
protected void |
startExecuting(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
protected void |
updateTask(ServerWorld worldIn,
VillagerEntity owner,
long gameTime) |
getStatus, isTimedOut, resetTask, shouldExecute, start, stop, tick, toStringprotected boolean shouldContinueExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
shouldContinueExecuting in class Task<VillagerEntity>protected void startExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
startExecuting in class Task<VillagerEntity>protected void updateTask(ServerWorld worldIn, VillagerEntity owner, long gameTime)
updateTask in class Task<VillagerEntity>public static boolean hostileNearby(LivingEntity p_220513_0_)
public static boolean hasBeenHurt(LivingEntity p_220512_0_)