public class SleepAtHomeTask extends Task<LivingEntity>
Task.Status| Modifier and Type | Field and Description |
|---|---|
private long |
field_220552_a |
| Constructor and Description |
|---|
SleepAtHomeTask() |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
isTimedOut(long gameTime) |
protected void |
resetTask(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldExecute(ServerWorld worldIn,
LivingEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute in class Task<LivingEntity>protected boolean shouldContinueExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
shouldContinueExecuting in class Task<LivingEntity>protected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting in class Task<LivingEntity>protected boolean isTimedOut(long gameTime)
isTimedOut in class Task<LivingEntity>protected void resetTask(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
resetTask in class Task<LivingEntity>