public class WalkToHouseTask extends Task<LivingEntity>
Task.Status| Modifier and Type | Field and Description |
|---|---|
private float |
field_220524_a |
private long |
field_220525_b |
private it.unimi.dsi.fastutil.longs.Long2LongMap |
field_225455_b |
private int |
field_225456_c |
| Constructor and Description |
|---|
WalkToHouseTask(float p_i50353_1_) |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
shouldExecute(ServerWorld worldIn,
LivingEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTaskprivate final float field_220524_a
private final it.unimi.dsi.fastutil.longs.Long2LongMap field_225455_b
private int field_225456_c
private long field_220525_b
protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute in class Task<LivingEntity>protected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting in class Task<LivingEntity>