class BeeEntity.StingGoal extends MeleeAttackGoal
attacker, attackInterval, attackTick
Constructor and Description |
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StingGoal(CreatureEntity creatureIn,
double speedIn,
boolean useLongMemory) |
Modifier and Type | Method and Description |
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boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
checkAndPerformAttack, getAttackReachSqr, resetTask, startExecuting, tick
getMutexFlags, isPreemptible, setMutexFlags, toString
StingGoal(CreatureEntity creatureIn, double speedIn, boolean useLongMemory)
public boolean shouldExecute()
shouldExecute
in class MeleeAttackGoal
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class MeleeAttackGoal