class BeeEntity.StingGoal extends MeleeAttackGoal
attacker, attackInterval, attackTick| Constructor and Description |
|---|
StingGoal(CreatureEntity creatureIn,
double speedIn,
boolean useLongMemory) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
checkAndPerformAttack, getAttackReachSqr, resetTask, startExecuting, tickgetMutexFlags, isPreemptible, setMutexFlags, toStringStingGoal(CreatureEntity creatureIn, double speedIn, boolean useLongMemory)
public boolean shouldExecute()
shouldExecute in class MeleeAttackGoalpublic boolean shouldContinueExecuting()
shouldContinueExecuting in class MeleeAttackGoal