AxeItem(IItemTier tier,
float attackDamageIn,
float attackSpeedIn,
Item.Properties builder) |
HoeItem(IItemTier tier,
float attackSpeedIn,
Item.Properties builder) |
PickaxeItem(IItemTier tier,
int attackDamageIn,
float attackSpeedIn,
Item.Properties builder) |
ShovelItem(IItemTier tier,
float attackDamageIn,
float attackSpeedIn,
Item.Properties builder) |
SwordItem(IItemTier tier,
int attackDamageIn,
float attackSpeedIn,
Item.Properties builder) |
TieredItem(IItemTier tierIn,
Item.Properties builder) |
ToolItem(float attackDamageIn,
float attackSpeedIn,
IItemTier tier,
java.util.Set<Block> effectiveBlocksIn,
Item.Properties builder) |