public class SChangeGameStatePacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
Modifier and Type | Field and Description |
---|---|
static java.lang.String[] |
MESSAGE_NAMES |
private int |
state |
private float |
value |
Constructor and Description |
---|
SChangeGameStatePacket() |
SChangeGameStatePacket(int stateIn,
float valueIn) |
Modifier and Type | Method and Description |
---|---|
int |
getGameState() |
float |
getValue() |
void |
processPacket(IClientPlayNetHandler handler) |
void |
readPacketData(PacketBuffer buf) |
void |
writePacketData(PacketBuffer buf) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public static final java.lang.String[] MESSAGE_NAMES
private int state
private float value
public SChangeGameStatePacket()
public SChangeGameStatePacket(int stateIn, float valueIn)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
in interface IPacket<IClientPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
in interface IPacket<IClientPlayNetHandler>
java.io.IOException
public void processPacket(IClientPlayNetHandler handler)
processPacket
in interface IPacket<IClientPlayNetHandler>
public int getGameState()
public float getValue()