BlockPos.PooledMutable |
BlockPos.PooledMutable.move(Direction facing) |
BlockPos.PooledMutable |
BlockPos.PooledMutable.move(Direction facing,
int n) |
BlockPos.PooledMutable |
BlockPos.PooledMutable.move(int xIn,
int yIn,
int zIn) |
static BlockPos.PooledMutable |
BlockPos.PooledMutable.retain() |
static BlockPos.PooledMutable |
BlockPos.PooledMutable.retain(double xIn,
double yIn,
double zIn) |
static BlockPos.PooledMutable |
BlockPos.PooledMutable.retain(Entity entityIn) |
static BlockPos.PooledMutable |
BlockPos.PooledMutable.retain(int xIn,
int yIn,
int zIn) |
BlockPos.PooledMutable |
BlockPos.PooledMutable.setPos(double xIn,
double yIn,
double zIn) |
BlockPos.PooledMutable |
BlockPos.PooledMutable.setPos(Entity entityIn) |
BlockPos.PooledMutable |
BlockPos.PooledMutable.setPos(int xIn,
int yIn,
int zIn) |
BlockPos.PooledMutable |
BlockPos.PooledMutable.setPos(Vec3i vec) |