BlockPos.PooledMutable | 
BlockPos.PooledMutable.move(Direction facing)  | 
BlockPos.PooledMutable | 
BlockPos.PooledMutable.move(Direction facing,
    int n)  | 
BlockPos.PooledMutable | 
BlockPos.PooledMutable.move(int xIn,
    int yIn,
    int zIn)  | 
static BlockPos.PooledMutable | 
BlockPos.PooledMutable.retain()  | 
static BlockPos.PooledMutable | 
BlockPos.PooledMutable.retain(double xIn,
      double yIn,
      double zIn)  | 
static BlockPos.PooledMutable | 
BlockPos.PooledMutable.retain(Entity entityIn)  | 
static BlockPos.PooledMutable | 
BlockPos.PooledMutable.retain(int xIn,
      int yIn,
      int zIn)  | 
BlockPos.PooledMutable | 
BlockPos.PooledMutable.setPos(double xIn,
      double yIn,
      double zIn)  | 
BlockPos.PooledMutable | 
BlockPos.PooledMutable.setPos(Entity entityIn)  | 
BlockPos.PooledMutable | 
BlockPos.PooledMutable.setPos(int xIn,
      int yIn,
      int zIn)  | 
BlockPos.PooledMutable | 
BlockPos.PooledMutable.setPos(Vec3i vec)  |