public static class FortressPieces.Crossing2 extends FortressPieces.Piece
StructurePiece.BlockSelector
boundingBox, CAVE_AIR, componentType
Constructor and Description |
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Crossing2(int p_i50273_1_,
MutableBoundingBox p_i50273_2_,
Direction p_i50273_3_) |
Crossing2(TemplateManager p_i50274_1_,
CompoundNBT p_i50274_2_) |
Modifier and Type | Method and Description |
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void |
buildComponent(StructurePiece componentIn,
java.util.List<StructurePiece> listIn,
java.util.Random rand) |
boolean |
create(IWorld worldIn,
ChunkGenerator<?> chunkGeneratorIn,
java.util.Random randomIn,
MutableBoundingBox mutableBoundingBoxIn,
ChunkPos chunkPosIn) |
static FortressPieces.Crossing2 |
createPiece(java.util.List<StructurePiece> p_175878_0_,
int p_175878_1_,
int p_175878_2_,
int p_175878_3_,
Direction p_175878_4_,
int p_175878_5_) |
getNextComponentNormal, getNextComponentX, getNextComponentZ, isAboveGround, readAdditional
correctFacing, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getRotation, getSkyBrightness, getStructurePieceType, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
public Crossing2(int p_i50273_1_, MutableBoundingBox p_i50273_2_, Direction p_i50273_3_)
public Crossing2(TemplateManager p_i50274_1_, CompoundNBT p_i50274_2_)
public void buildComponent(StructurePiece componentIn, java.util.List<StructurePiece> listIn, java.util.Random rand)
buildComponent
in class StructurePiece
public static FortressPieces.Crossing2 createPiece(java.util.List<StructurePiece> p_175878_0_, int p_175878_1_, int p_175878_2_, int p_175878_3_, Direction p_175878_4_, int p_175878_5_)
public boolean create(IWorld worldIn, ChunkGenerator<?> chunkGeneratorIn, java.util.Random randomIn, MutableBoundingBox mutableBoundingBoxIn, ChunkPos chunkPosIn)
create
in class StructurePiece