public static class FortressPieces.End extends FortressPieces.Piece
StructurePiece.BlockSelector
Modifier and Type | Field and Description |
---|---|
private int |
fillSeed |
boundingBox, CAVE_AIR, componentType
Constructor and Description |
---|
End(int p_i45621_1_,
java.util.Random p_i45621_2_,
MutableBoundingBox p_i45621_3_,
Direction p_i45621_4_) |
End(TemplateManager p_i50285_1_,
CompoundNBT p_i50285_2_) |
Modifier and Type | Method and Description |
---|---|
boolean |
create(IWorld worldIn,
ChunkGenerator<?> chunkGeneratorIn,
java.util.Random randomIn,
MutableBoundingBox mutableBoundingBoxIn,
ChunkPos chunkPosIn) |
static FortressPieces.End |
createPiece(java.util.List<StructurePiece> p_175884_0_,
java.util.Random p_175884_1_,
int p_175884_2_,
int p_175884_3_,
int p_175884_4_,
Direction p_175884_5_,
int p_175884_6_) |
protected void |
readAdditional(CompoundNBT tagCompound) |
getNextComponentNormal, getNextComponentX, getNextComponentZ, isAboveGround
buildComponent, correctFacing, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getRotation, getSkyBrightness, getStructurePieceType, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
public End(int p_i45621_1_, java.util.Random p_i45621_2_, MutableBoundingBox p_i45621_3_, Direction p_i45621_4_)
public End(TemplateManager p_i50285_1_, CompoundNBT p_i50285_2_)
public static FortressPieces.End createPiece(java.util.List<StructurePiece> p_175884_0_, java.util.Random p_175884_1_, int p_175884_2_, int p_175884_3_, int p_175884_4_, Direction p_175884_5_, int p_175884_6_)
protected void readAdditional(CompoundNBT tagCompound)
readAdditional
in class FortressPieces.Piece
public boolean create(IWorld worldIn, ChunkGenerator<?> chunkGeneratorIn, java.util.Random randomIn, MutableBoundingBox mutableBoundingBoxIn, ChunkPos chunkPosIn)
create
in class StructurePiece