public static class FortressPieces.NetherStalkRoom extends FortressPieces.Piece
StructurePiece.BlockSelector
boundingBox, CAVE_AIR, componentType
Constructor and Description |
---|
NetherStalkRoom(int p_i50264_1_,
MutableBoundingBox p_i50264_2_,
Direction p_i50264_3_) |
NetherStalkRoom(TemplateManager p_i50265_1_,
CompoundNBT p_i50265_2_) |
Modifier and Type | Method and Description |
---|---|
void |
buildComponent(StructurePiece componentIn,
java.util.List<StructurePiece> listIn,
java.util.Random rand) |
boolean |
create(IWorld worldIn,
ChunkGenerator<?> chunkGeneratorIn,
java.util.Random randomIn,
MutableBoundingBox mutableBoundingBoxIn,
ChunkPos chunkPosIn) |
static FortressPieces.NetherStalkRoom |
createPiece(java.util.List<StructurePiece> p_175875_0_,
int p_175875_1_,
int p_175875_2_,
int p_175875_3_,
Direction p_175875_4_,
int p_175875_5_) |
getNextComponentNormal, getNextComponentX, getNextComponentZ, isAboveGround, readAdditional
correctFacing, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getRotation, getSkyBrightness, getStructurePieceType, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
public NetherStalkRoom(int p_i50264_1_, MutableBoundingBox p_i50264_2_, Direction p_i50264_3_)
public NetherStalkRoom(TemplateManager p_i50265_1_, CompoundNBT p_i50265_2_)
public void buildComponent(StructurePiece componentIn, java.util.List<StructurePiece> listIn, java.util.Random rand)
buildComponent
in class StructurePiece
public static FortressPieces.NetherStalkRoom createPiece(java.util.List<StructurePiece> p_175875_0_, int p_175875_1_, int p_175875_2_, int p_175875_3_, Direction p_175875_4_, int p_175875_5_)
public boolean create(IWorld worldIn, ChunkGenerator<?> chunkGeneratorIn, java.util.Random randomIn, MutableBoundingBox mutableBoundingBoxIn, ChunkPos chunkPosIn)
create
in class StructurePiece