public static class FortressPieces.Throne extends FortressPieces.Piece
StructurePiece.BlockSelector
Modifier and Type | Field and Description |
---|---|
private boolean |
hasSpawner |
boundingBox, CAVE_AIR, componentType
Constructor and Description |
---|
Throne(int p_i50262_1_,
MutableBoundingBox p_i50262_2_,
Direction p_i50262_3_) |
Throne(TemplateManager p_i50263_1_,
CompoundNBT p_i50263_2_) |
Modifier and Type | Method and Description |
---|---|
boolean |
create(IWorld worldIn,
ChunkGenerator<?> chunkGeneratorIn,
java.util.Random randomIn,
MutableBoundingBox mutableBoundingBoxIn,
ChunkPos chunkPosIn) |
static FortressPieces.Throne |
createPiece(java.util.List<StructurePiece> p_175874_0_,
int p_175874_1_,
int p_175874_2_,
int p_175874_3_,
int p_175874_4_,
Direction p_175874_5_) |
protected void |
readAdditional(CompoundNBT tagCompound) |
getNextComponentNormal, getNextComponentX, getNextComponentZ, isAboveGround
buildComponent, correctFacing, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getRotation, getSkyBrightness, getStructurePieceType, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
public Throne(int p_i50262_1_, MutableBoundingBox p_i50262_2_, Direction p_i50262_3_)
public Throne(TemplateManager p_i50263_1_, CompoundNBT p_i50263_2_)
protected void readAdditional(CompoundNBT tagCompound)
readAdditional
in class FortressPieces.Piece
public static FortressPieces.Throne createPiece(java.util.List<StructurePiece> p_175874_0_, int p_175874_1_, int p_175874_2_, int p_175874_3_, int p_175874_4_, Direction p_175874_5_)
public boolean create(IWorld worldIn, ChunkGenerator<?> chunkGeneratorIn, java.util.Random randomIn, MutableBoundingBox mutableBoundingBoxIn, ChunkPos chunkPosIn)
create
in class StructurePiece