public static class FortressStructure.Start extends StructureStart
bounds, components, DUMMY, rand
Constructor and Description |
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Start(Structure<?> p_i225812_1_,
int p_i225812_2_,
int p_i225812_3_,
MutableBoundingBox p_i225812_4_,
int p_i225812_5_,
long p_i225812_6_) |
Modifier and Type | Method and Description |
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void |
init(ChunkGenerator<?> generator,
TemplateManager templateManagerIn,
int chunkX,
int chunkZ,
Biome biomeIn) |
func_214626_a, func_214628_a, generateStructure, getBoundingBox, getChunkPosX, getChunkPosZ, getComponents, getMaxRefCount, getPos, getRefCount, getStructure, incrementRefCount, isRefCountBelowMax, isValid, recalculateStructureSize, write
public Start(Structure<?> p_i225812_1_, int p_i225812_2_, int p_i225812_3_, MutableBoundingBox p_i225812_4_, int p_i225812_5_, long p_i225812_6_)
public void init(ChunkGenerator<?> generator, TemplateManager templateManagerIn, int chunkX, int chunkZ, Biome biomeIn)
init
in class StructureStart