public static class StrongholdPieces.Straight extends StrongholdPieces.Stronghold
StrongholdPieces.Stronghold.Door
StructurePiece.BlockSelector
Modifier and Type | Field and Description |
---|---|
private boolean |
expandsX |
private boolean |
expandsZ |
entryDoor
boundingBox, CAVE_AIR, componentType
Constructor and Description |
---|
Straight(int p_i45573_1_,
java.util.Random p_i45573_2_,
MutableBoundingBox p_i45573_3_,
Direction p_i45573_4_) |
Straight(TemplateManager p_i50115_1_,
CompoundNBT p_i50115_2_) |
Modifier and Type | Method and Description |
---|---|
void |
buildComponent(StructurePiece componentIn,
java.util.List<StructurePiece> listIn,
java.util.Random rand) |
boolean |
create(IWorld worldIn,
ChunkGenerator<?> chunkGeneratorIn,
java.util.Random randomIn,
MutableBoundingBox mutableBoundingBoxIn,
ChunkPos chunkPosIn) |
static StrongholdPieces.Straight |
createPiece(java.util.List<StructurePiece> p_175862_0_,
java.util.Random p_175862_1_,
int p_175862_2_,
int p_175862_3_,
int p_175862_4_,
Direction p_175862_5_,
int p_175862_6_) |
protected void |
readAdditional(CompoundNBT tagCompound) |
canStrongholdGoDeeper, getNextComponentNormal, getNextComponentX, getNextComponentZ, getRandomDoor, placeDoor
correctFacing, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getRotation, getSkyBrightness, getStructurePieceType, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
public Straight(int p_i45573_1_, java.util.Random p_i45573_2_, MutableBoundingBox p_i45573_3_, Direction p_i45573_4_)
public Straight(TemplateManager p_i50115_1_, CompoundNBT p_i50115_2_)
protected void readAdditional(CompoundNBT tagCompound)
readAdditional
in class StrongholdPieces.Stronghold
public void buildComponent(StructurePiece componentIn, java.util.List<StructurePiece> listIn, java.util.Random rand)
buildComponent
in class StructurePiece
public static StrongholdPieces.Straight createPiece(java.util.List<StructurePiece> p_175862_0_, java.util.Random p_175862_1_, int p_175862_2_, int p_175862_3_, int p_175862_4_, Direction p_175862_5_, int p_175862_6_)
public boolean create(IWorld worldIn, ChunkGenerator<?> chunkGeneratorIn, java.util.Random randomIn, MutableBoundingBox mutableBoundingBoxIn, ChunkPos chunkPosIn)
create
in class StructurePiece